> For the complete documentation index, see [llms.txt](https://dewow.gitbook.io/whitepaper_en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dewow.gitbook.io/whitepaper_en/game-items-nft.md).

# Game items（NFT）

## Rarity

Every NFT has a rarity. The rarities are (from lowest to highest):

* Poor(gray)&#x20;
* Common (white)
* <mark style="color:green;">Uncommon (green)</mark>&#x20;
* <mark style="color:blue;">Rare (blue)</mark>&#x20;
* <mark style="color:purple;">Epic (purple)</mark>&#x20;
* <mark style="color:yellow;">Legendary (orange)</mark>

## Gloss

Each NFT has a quality attribute that reflects its shininess.&#x20;

The gloss levels are (from low to high):

* Stone&#x20;
* Gold&#x20;
* Stars&#x20;
* Antimatter

Shinier NFTs are usually stronger than the average version.

## Increased shine - "shiny"

Users can upgrade in various ways, such as Titanforge, Corrosion, Enchanting, etc.&#x20;

The system automatically sends back a new NFT with higher brightness.
