> For the complete documentation index, see [llms.txt](https://dewow.gitbook.io/whitepaper_en/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://dewow.gitbook.io/whitepaper_en/wowinchina.md).

# DeWoW Open-source Autonomous Forking

Decentralized World of Warcraft

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[**中文阅读 →**](https://dewow.gitbook.io/whitepaper_cn/)
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This document describes a project in development and will be updated periodically. 2023.2.1
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DeWoW is a 1:1 replica of a decentralized application (Dapp) affected by the delisting of the WoW China server, and is controlled by a decentralized autonomous organization (DAO).

The DeWoW design is currently based on Ethereum and complies with the following:&#x20;

①Based on the ERC-1155 standard, non-monetary items in the DeWoW application are non-fungible tokens (Non-Fungible Token), which allow free circulation.&#x20;

②Based on the ERC-20 standard, the currency in the DeWoW application is a fungible token (Fungible Token), which allows free circulation and unlimited issuance.

## Background

On January 24, 2023, WoW will be officially removed from mainland China. However, mainland China has a strict and cautious online game version number censorship system. It will be a long time before the return of WoW, and it may be gone forever.

<figure><img src="https://2608773868-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fis1hvIqBBwOGokqspW6V%2Fuploads%2FbgZfi2YZuBJ5itEB89M6%2F%E7%BD%91%E6%98%93%E9%80%80%E6%AC%BE.jpg?alt=media&amp;token=4163697f-0fee-48bb-8d29-2eb057fe31bf" alt=""><figcaption><p>NetEase's Preliminary Explanation on the Refund Arrangement for Blizzard Game Products</p></figcaption></figure>

## Status Quo

Among the nearly ten million mainland Chinese players, some choose to enter the private server and international server, and some choose to endure.&#x20;

However, it is difficult to protect the rights and interests of players in private servers. Some GMs are ready to take money and run away at any time.&#x20;

Limited manpower leads to single content and small server load capacity; The network latency of the international server is high, and the cultural differences are large.&#x20;

If players want to obtain the normal game experience in the past, they need to pay higher costs, and even have to lower their experience expectations.&#x20;

Moreover, the private server and the international server have a common feature, namely:&#x20;

**All the achievements of the players on the official website server will no longer exist, and need to be accumulated again on other servers.**

<figure><img src="https://2608773868-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fis1hvIqBBwOGokqspW6V%2Fuploads%2F1HZJISBLe2i6V5cqQxwp%2F%E7%A7%81%E6%9C%8D.jpg?alt=media&amp;token=e3385392-4787-47e5-89ca-aa6efd446b17" alt=""><figcaption><p>A private server publishing platform in mainland China</p></figcaption></figure>

<figure><img src="https://2608773868-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fis1hvIqBBwOGokqspW6V%2Fuploads%2FGN8iEW2blDPbIBrgkoNu%2F%E6%90%9C%E7%B4%A2%E8%AF%8D%E6%9D%A1.jpg?alt=media&amp;token=748fc965-aa7d-457d-bb28-ba589c731bed" alt=""><figcaption><p>Google "international server tutorial" 1.63 million search results</p></figcaption></figure>

## Reason

History is often more powerful than words.

&#x20;According to the personal homepage of Ethereum founder Vitalik Buterin, Buterin was obsessed with WoW from 2007 to 2010.&#x20;

In 2010, Blizzard removed Warlock's "Life Siphon" in the version update. Buterin protested to Blizzard through emails many times, but he didn't pay attention to it.&#x20;

He realized that this was the centralized evil that Blizzard's centralized management model would inevitably lead to.&#x20;

As the developer and manager of the game, the game company can modify the game content at will or even shut down the server directly without asking the players' opinions.&#x20;

Vitalik, who had lost his beloved skills, decided to give up the game and the character that he spent three years of hard work on, and began to work on finding a way to break this centralized network centralization, and even finally named the blockchain platform, WoW worldview K 'aresh's ruling class—Ethereum.

<figure><img src="https://2608773868-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fis1hvIqBBwOGokqspW6V%2Fuploads%2FzUjiczCLFeAtiunvmmZJ%2Feth.jpg?alt=media&amp;token=f0b88fdc-3fd1-4fb0-b7d6-4c06f50e14ea" alt=""><figcaption></figcaption></figure>

Let's go back to the present and look at the departure of V God and the delisting of WoW. The source of this consequence is the same contradiction, namely:&#x20;

**Centralized services make operators and players stand in different positions, making it impossible to maintain the common interests of both parties.**&#x20;

Thus, DeWoW was born.
