DeWoW Open-source Autonomous Forking

Decentralized World of Warcraft
This document describes a project in development and will be updated periodically. 2023.2.1
DeWoW is a 1:1 replica of a decentralized application (Dapp) affected by the delisting of the WoW China server, and is controlled by a decentralized autonomous organization (DAO).
The DeWoW design is currently based on Ethereum and complies with the following:
①Based on the ERC-1155 standard, non-monetary items in the DeWoW application are non-fungible tokens (Non-Fungible Token), which allow free circulation.
②Based on the ERC-20 standard, the currency in the DeWoW application is a fungible token (Fungible Token), which allows free circulation and unlimited issuance.


On January 24, 2023, WoW will be officially removed from mainland China. However, mainland China has a strict and cautious online game version number censorship system. It will be a long time before the return of WoW, and it may be gone forever.
NetEase's Preliminary Explanation on the Refund Arrangement for Blizzard Game Products

Status Quo

Among the nearly ten million mainland Chinese players, some choose to enter the private server and international server, and some choose to endure.
However, it is difficult to protect the rights and interests of players in private servers. Some GMs are ready to take money and run away at any time.
Limited manpower leads to single content and small server load capacity; The network latency of the international server is high, and the cultural differences are large.
If players want to obtain the normal game experience in the past, they need to pay higher costs, and even have to lower their experience expectations.
Moreover, the private server and the international server have a common feature, namely:
All the achievements of the players on the official website server will no longer exist, and need to be accumulated again on other servers.
A private server publishing platform in mainland China
Google "international server tutorial" 1.63 million search results


History is often more powerful than words.
According to the personal homepage of Ethereum founder Vitalik Buterin, Buterin was obsessed with WoW from 2007 to 2010.
In 2010, Blizzard removed Warlock's "Life Siphon" in the version update. Buterin protested to Blizzard through emails many times, but he didn't pay attention to it.
He realized that this was the centralized evil that Blizzard's centralized management model would inevitably lead to.
As the developer and manager of the game, the game company can modify the game content at will or even shut down the server directly without asking the players' opinions.
Vitalik, who had lost his beloved skills, decided to give up the game and the character that he spent three years of hard work on, and began to work on finding a way to break this centralized network centralization, and even finally named the blockchain platform, WoW worldview K 'aresh's ruling class—Ethereum.
Let's go back to the present and look at the departure of V God and the delisting of WoW. The source of this consequence is the same contradiction, namely:
Centralized services make operators and players stand in different positions, making it impossible to maintain the common interests of both parties.
Thus, DeWoW was born.
Last modified 7mo ago